How Do You Know What Direction Gun Fire Is Coming From in Pubg
PC & Console Patch Notes – Update 15.ii
table of contents
Complimentary to Play Transition
Hi, Survivors. PUBG: BATTLEGROUNDS has advanced through diverse platforms to share its unique Boxing Royale experience with a broader audience. At present with our gratuitous-to-play transition, we want to further aggrandize our customs, provide faster matchmaking, and the opportunity to see more opponents. After the transition gratis-to-play, BATTLEGROUNDS Plus account is added and all players who have owned and played PUBG: BATTLEGROUNDS before the free-to-play service transition will automatically receive the PUBG – SPECIAL COMMEMORATIVE PACK.
We look forward to sharing our unique Battle Royale feel with more survivors. For details on the free play service transition, delight check the Free-to-Play Announcement.
Live Maintenance Schedule
Please note that the maintenance time may take longer than usual, equally we will be updating each platform'due south store and distributing rewards to our existing players. The Test Server will shut along with the Alive Server Maintenance. Due to the transition to costless-to-play, the 15.2 Live Server volition go under maintenance at the aforementioned time on both PC and Console.
- Gratis-to-play Service Transition: Later the live server maintenance on January 12, 2022.
- Server Maintenance Schedule
- PST: Jan ten, 2022 10 AM – Until maintenance end on January 12, 2022 (TBD)
- CET: January 10, 2022 7 PM – Until maintenance cease on January 12, 2022
- KST: Jan xi, 2022 three AM – Until maintenance finish on January 12, 2022
15.2 Highlights
To be updated with the Live Server update.
※ Delight keep in mind that the features and updates we provide below may exist modified or fifty-fifty perchance removed due to reasons such as bugs, in-game problems, and/or customs feedback. We will update our players if such changes occur.
Gameplay Updates
New Feature: Tactical Gear
We've decided to introduce a whole new category of tactical items, Tactical Gear, that strays from pure gunplay to provide our players various options for improving their in-game performances.
Equally Tactical Gear will be taking up players' primary weapon slots, we hope this will allow players to come upwards with more creative long-term strategies.
Tactical Gear: Drone
The Drone is a Tactical Gear that allows players to scout a far distance safely and even pick up an item without facing the risk of direct combat.
- Drones will spawn in every map.
- Drones will be available in Normal Matches, Custom Games, Training Way, and Sandbox Fashion.
- In one case players loot and equip the drone, they can hold the Drone Tablet in their hands.
- Players can then toggle in and out of Drone View.
- The Drone will launch into the air once players toggle into Drone View.
- A Drone in flying volition make noise and take a distinctive blinking calorie-free.
- A deployed Drone will be identifiable past a unique drone icon both on the map and minimap.
- In Drone View, players' characters will cease moving and surrender control of their body as they fly around in the perspective of the Drone.
- If players toggle out of Drone View, the Drone volition remain hovering in its current position.
- Players can recall a Drone in flight.
- When a recall is initiated, the Drone will attempt to wing back in a straight line to the spot the player recalled information technology.
- The Drone will fly back to the location the thespian first recalled it.
- When the call up is in progress, the recall will be stopped if the actor attempts to use the Drone Tablet.
- When the recall is in progress, the recall will exist stopped if the player uses the recall characteristic once again.
- The Drone tin can not avoid obstacles or motion through solid objects while being recalled.
- The Drone has a large 300m operation radius that players must stay in while flying the Drone.
- The Drone alerts players with a alert message and a static screen when information technology'due south inside 90m of its maximum operation radius.
- If the Drone leaves its operation radius, it will become destroyed and players will need to retrieve information technology and repair the Drone to utilize it over again.
- The Drone has a maximum HP of 35 and tin can take damage from various things.
- A Drone tin exist damaged by
- Gunfire
- Explosions
- Fire
- Water
- Flight outside of the performance radius
- Vehicle collision
- When the Drone'due south HP reaches 0, it will autumn to the basis and get destroyed. Players must retrieve the Drone and repair it to use it again.
- A Drone tin exist damaged by
- A Drone can loot a single detail to its unmarried inventory slot.
- For instance, a stack of bandages (5) is also considered a single detail.
- Drones tin can non selection upward items from Care Packages, deathboxes, and trunks.
- Players in Drone View are besides able to drop the held detail whatsoever time.
- Players can receive the Drone's held item by recalling the Drone.
- Players volition be able to ping usually while toggled in Drone View.
- The ping icon will be displayed equally a regular ping.
| State of affairs | Drone Action | PC | Console (PlayStation®) | Console (Xbox) | Panel (Stadia) |
|---|---|---|---|---|---|
| Actor has the Drone equipped and Drone Tablet in hand | Switch to Drone View | Left Click (fire key) | R2 Button | Right Trigger (RT) | Right Trigger (RT) |
| Remember Drone | Right Click (alt action key) | L2 Button | Left Trigger (LT) | Left Trigger (LT) | |
| Player has a damaged Drone in mitt | Repair Drone | Left Click (fire cardinal) | R2 Button | Right Trigger (RT) | Right Trigger (RT) |
| In Drone View | Wing forwards | W | L3 Stick | Left Stick | Left Stick |
| Fly backwards | Southward | L3 Stick | Left Stick | Left Stick | |
| Fly left | A | L3 Stick | Left Stick | Left Stick | |
| Fly correct | D | L3 Stick | Left Stick | Left Stick | |
| Wing upward | Spacebar (spring key) | R2 Button | Right Trigger (RT) | Correct Trigger (RT) | |
| Fly down | C (crouch central) | L2 Push button | Left Trigger (LT) | Left Trigger (LT) | |
| Fly faster | Concord Left Shift (dart key) | R1 Button | Right Bumper (RB) | Right Bumper (RB) | |
| Wing slower | Hold Left Ctrl (walk central) | L1 Button | Left Bumper (LB) | Left Bumper (LB) | |
| Pick up particular | F (collaborate central) | Square Button | 10 | X | |
| Drib belongings particular | F (collaborate key) | Foursquare Button | X | X | |
| Switch to Role player View | Left Click (burn cardinal) | Circumvolve Button | B | B | |
| Map Ping | Centre Click (map ping cardinal) | R3 Button | Correct Stick Button | Right Stick |
Tactical Gear: EMT Gear
The EMT Gear is a Tactical Gear that allows players to opt into increased healing potential for both themselves and their team at the price of reduced combat flexibility.
- The EMT Gear will spawn in every map.
- 2 stacks of bandages (10) will spawn aslope the EMT Gear.
- The EMT Gear will exist bachelor in Normal Matches, Custom Games, Training Fashion, and Sandbox Way.
- Players will receive numerous passive benefits with the EMT Gear, regardless of if they're holding it or take it stowed abroad.
- It volition only have 3 seconds to use healing items such as bandages, Offset Aid Kits, and Med Kits.
- Information technology will only take 3 seconds to revive a knocked down teammate.
- Players tin walk much faster when using healing items than when usually using healing items.
- Bandages and First Assist Kits tin can heal players to max wellness.
- Med Kits will give full heave to players.
- Players with the EMT Gear equipped volition gain an ability to interact with damaged teammates.
- Players can spend one of their own healing items on their teammate.
- Players can toggle between dissimilar healing items on the lesser screen where a weapon's burn way would normally exist displayed.
- The display would also show the number of the selected heal item that the histrion has in their inventory.
- The EMT Gear volition NOT grant the following boosts when used in the Blue Zone:
- Healing boosts (teammates can still be healed)
- Shortened revival fourth dimension
| Situation | EMT Gear Action | PC | Console (PlayStation®) | Console (Xbox) | Console (Stadia) |
|---|---|---|---|---|---|
| Role player has the Trauma Bag equipped and in hand | Player heals cocky | Left Click | R2 Push | Right Trigger | Right Trigger |
| Toggle selected healing item | Right Click / B key | L2 / 'Left' D-pad | Left Trigger / 'Left' D-pad | Left Trigger / 'Left' D-pad | |
| Use selected heal or heave item on self | '-' (minus) fundamental | 'Down' D-pad | 'Downwardly' D-pad | 'Downwardly' D-pad | |
| Player heals teammate in range | F | Square Push | 10 | X | |
| Player revives knocked down teammate | F | Square Button | X | X | |
| In the Inventory | Player heals self using highlighted heal item | Right Click | X Button | A | A |
New Mode: Tutorials
To create a richer gameplay experience for not merely new players only also for returning players, nosotros are adding two in-game tutorial modes that provide a step-by-pace procedure. As for returning players who haven't accessed our game for months, these tutorials will help you lot revive your rusty battle skills before y'all're ready to plunge back into activity.
Tutorial 1: Basic Training Mode
- Players will go through v stages in this mode:
- Basic character movements
- Looting and shooting guns
- Looting and throwing throwables
- Using healing items
- Reviving knocked downward teammate
- New and returning players must complete this style offset to proceed to the side by side AI Preparation Friction match tutorial.
- Current players who feel the demand to practise are also free to access this mode in the Training tab.
Tutorial 2: AI Preparation Match
- Players will be facing 99 bots in this mock game mode to grasp the flow of how an actual normal match would look and feel like.
- Map: Erangel
- Only supports TPP.
- During each situation and phase, letters will popular up in the upper left corner of the screen to guide players on what to exercise.
- Players can consummate this fashion by satisfying one of the following conditions:
- Play 10 AI Training Matches (Players must play longer than a certain time each match to be counted.)
- Consummate every mission
- Players can find the mission list in the game mode selection screen and/or in the System Menu.
- Current players may also play up to 10 AI Preparation Matches per account.
- Since PUBG: BATTLEGROUNDS provides the fun of coming up with strategies to use against real enemies in a boxing royale setting, we believe the 10 match limit in AI Grooming Matches is only enough for players who demand the practice.
- New and returning players who complete this mode before playing all x matches volition notwithstanding exist able to play the remaining matches left.
- AI Training Matches will NOT affect/provide:
- Career (Stats/Match History/Medals/Survival/Weapons/Replays)
- Laissez passer Missions
- Event Missions
- Battlestat
- BP Rewards
- XP Rewards
- Custom Match
New and returning players volition not be able to play other game modes before they complete the tutorials. (Yet, you'll exist able to play normal matches if you're in a party.)
Foyer Tutorial Missions
- We have prepared actress missions to assistance players go used to our game one time they are done with the two tutorials.
- Players can check the Events folio to run across their mission lists and each mission's progress.
- All missions volition be automatically accepted.
- Players who complete the missions will be able to receive diverse rewards.
- Once players receive every reward, the mission list will disappear.
- Lobby tutorial missions and their rewards are merely provided in one case per account.
Training Mode
We've made some large improvements to our current Preparation Mode based on our community'due south feedback to create a more constructive and efficient space for players wanting to hone their skills.
Training Helper
In the current Training Mode, we noticed that players had to roam about finding and annexation needed weapons, ammo, and attachments. Furthermore, in order to do using several guns, players had to stay near the gun spawning area to conveniently switch weapons.
Therefore, nosotros would similar to introduce the new Training Helper! With this characteristic, players will be able to whip up any weapon or particular any time, anywhere.
- To bring up the Training Helper, press:
- PC: ',' (comma) key
- PlayStation®: Touchpad push button concur
- Xbox: View button hold
- Stadia: Google Banana button hold
- The maximum number of items a histrion can summon is 200.
- Each detail summon will be counted as 1.
- For example, even if a thespian summons 30 rounds of ammo, it volition exist counted as one summon.
- Vehicles and specific throwables can not be summoned.
- Each detail summon will be counted as 1.
- Players will now be able to arrange sensitivity with the Training Helper right away without having to get in Settings every fourth dimension.
Practise Range
As we observed players practicing their aiming and shooting on the walls, we decided to implement a proper system where players could practice all they want without any interference.
Therefore, a private indoor target do area has been built into Preparation Manner.
- Players tin enter this private area through the indoor range door.
- Even if multiple players enter simultaneously, players volition end upwards arriving at their own training domain alone – like magic.
- In one case inside, players can utilise the buttons in front of the shooting target to adjust the target's distance or to reset its country.
- Two monitors will be bachelor on the left for further assistance: the lower monitor volition brandish a close-up of your shots while the upper monitor will present your scores.
- The left side of the scores is the number of bullets that hit the target; the right side is the percentage of your bullets landing inside the target's circle.
- The score will not calculate the shots that miss the target.
Shooting Target Improvements
We've modified and improved the shooting targets scattered around Training Mode.
- We've added moving targets.
- The speed and moving management are set to random.
- We've also added pop-upwards targets to the Exercise Range.
- Out of a total of 18 targets, two random targets are raised.
- Once the role player successfully hits ane target, another random target will popular up.
Background Noise Reduction
To reduce the inconvenience players feel when getting distracted by other players' noises, a noise reduction characteristic has been implemented.
- This characteristic will reduce the noise of other players such as gun shots, movements, vehicles, and more.
- This feature is enabled automatically and players will not be able to turn it off.
- This feature will non reduce every groundwork noise as we accept set our priority to reducing the main noises that carp other players. However, nosotros will keep to improve this characteristic.
Adding Mortars
Mortars and their ammo accept been added to Preparation Way.
Action Queuing
With the Action Queue characteristic, players can queue upwardly their next desired action by pressing and belongings the button while a sure action is in progress. The activity volition immediately perform afterward the activeness in progress ends. For instance, if you concord the firing central while reloading, the gun fires immediately subsequently the reload action ends. We already have various activity queues applied, but we want to respond to a long-requested community feedback by applying them to more cases to improve the flexibility and responsiveness of game controls.
- Action Queuing is added to shooting, inventory navigating, various moving deportment and etc.
- The activity jump to the key held volition actuate after queuing.
- This feature is turned off as default. Please turn on from the Settings.
- Get to Settings – Game Play – Functionalities to turn on/off the feature.
Win94 & VSS Improvements
Win94
We wanted to let fans of the Win94 to apply the Fe Sight again, especially for very close combat where a scope is less ideal.
- Players can switch between the scopes and iron sights with the help of a functional flip sight.
- The Win94 volition continue to have no sight attachment slot every bit the Iron Sight is fastened by default.
VSS
The VSShad a ~3.5X Telescopic, and this was the merely available sight to fire the weapon in ADS with no sight attachments allowed. It has the potential to be useful on short range, however it can be a fleck awkward to fight ADS in close quarters with the Telescopic. We promise this update allows players to fight more easily in shut quarters.
- At present you tin adhere a Canted Sight on the VSS.
World
PGC feature removal
We hope to see you all in the next PGC!
- Switched the entrance hall theme.
- Removed the digital display and graffiti.
- Removed the plane imprint.
- Removed the 2021 PGC loading screen.
- Removed the live stream screens.
KAKAO FRIENDS and Christmas theme removal
Nosotros previously planned to provide "Christmas Conditions" only during the collaboration with KAKAO FRIENDS. But, due to the request from the customs, we decided to keep it with a slightly lower probability.
- Removed KAKAO FRIENDS Collaboration-theme.
- Replaced the current digital display image with the default paradigm.
- Brought back the previous Vikendi minimap.
- Removed the Christmas theme.
DBNO Balance
Have you ever been in that awkward situation where you got killed shortly after entering DBNO by being attacked? It gets frustrating when you've just looted all the things you need only shortly die, especially in the early stages of the match. This DBNO adjustment focuses on decreasing the amount of annoying DBNO executions which may ruin the game experience.
- Extended entering the DBNO fourth dimension.
- Lengthen the 'going into DBNO' blitheness time which would increment the invulnerability time from 1 to ane.5 seconds.
- Tweaked the DBNO drain out fourth dimension.
- 1st knock: 83 seconds → xc seconds
- 2nd knock: 25 seconds → 30 seconds
- 3rd knock: 13 seconds → 30 seconds
- fourth knock: 9 seconds → 10 seconds
- 5th knock: 7 seconds → 7 seconds(no changes)
- 6th knock: 5 seconds(new)
- seventh knock: 4 seconds(new)
- eighth knock: iii seconds(new)
- 9th knock: ii seconds(new)
- Increased DBNO movement past 10%.
- Movement speed while DBNO underwater remains the same.
- Reduced the Frag Grenade impairment when in DBNO by 20%.
- DThe damage received while wearing level iii armor is now applied in all atmospheric condition, including when non wearing anything.
- SR guns and crossbows, including Win94, are not affected past the DBNO balance, and damage has been increased.
- SR: 35% increment
- Crossbow: 12.v% increase
- SR and Crossbows apply impairment past armor conditions.
- In that location are no changes in damage received from weapons not mentioned above.
QoL
Screen Ping Marker
We've improved the existing ping organisation and added the ability to display the ping on the screen where the actor can run into. We await this will enable faster and more clear advice between team mates.
- Available in all Solo, Duo and Squad Modes.
- Non available in Ranked and Esports Modes.
How to identify a screen/map ping marker
- Point your crosshair where y'all want to ping and click the mouse bicycle, click on the globe map or printing the insert push.
- Xbox/Stadia: R Stick
- PlayStation: R3
- Ping markers are distinguishable by the following three categories.
- Vehicles
- Location
- Everything else
Hows to remove Screen, Map Option Markers
- One player can place i Ping Mark at a time.
- Previous Ping Marker is removed when placing a new Ping Mark.
- Previous Ping Marker is removed when creating a tactical marker.
- Press the Delete cardinal to remove both Screen and Map Ping Markers at the same time.
- When you remove pings with the Delete button after placing them with Radio Bulletin, the Radio Message volition remain.
- This feature is non supported on Consoles.
Minimap Improvements
We have improved the quality of the minimap so that the terrain is displayed more intuitively.
- Nosotros have applied the aforementioned quality of curves in the map to the mini-map. In addition, the bridges are displayed in the aforementioned way every bit the roads.
Anteroom Updates
UI/UX two.0
PUBG: BATTLEGROUNDS' entire out-game appearance has nicely groomed itself to transform into a fresh new await for all electric current, returning, and new players. With this huge UI/UX update, players will discover both in-game and lobby interfaces to exist more attainable, user-friendly, and complete.
Lobby Interface Improvements
Our master lobby had maintained its interface since the practiced sometime Early Access days… therefore, we have tucked the current destructive, dystopian atmosphere away and practical night greenish and sandy colors, dense and subtle dotted textures to express a more modern theme.
- Anteroom Menu
- The navigation bar has been moved from the left to the very heart to minimize players' movements when moving between the menus and tabs.
- The surface area for fixed menus and irregular menus (such as Esports) have been divided upwards.
- The currency area (Yard-Coin, BP, etc.) have been banished from the navigation bar as they couldn't coexist with the lobby menus.
- Matchmaking Settings
- Players volition no longer have to waste time opening up a pop-up just to change the game mode. They tin at present select game modes in the antechamber.
- Nonetheless, players will all the same exist able to change game modes through the electric current pop-upward system – when they do, details on the selected map will at present be available as well.
- News Folio/Patch Notes Surface area
- (news page/patch notes area image)
- The upper right corner of the lobby has a new popover feature that shows News previews.
- Numerous layouts accept been applied so they could shift accordingly to fit and show the increasing corporeality of new customs and events news.
- A button that directs players to social channels or community sites has been added.
- Players can now read the Patch Notes in the lobby.
- As for console players, they will be directed to the Patch Notes on the official website.
- Multiple languages have been added to specific languages.
In improver to the changes stated to a higher place, players will be able to observe updates we've made to other out-game elements such as the Notification Middle, Store, Create Your Grapheme screen, the Hideout, the Setting Bill of fare for consoles, etc. and other in-game elements as well such as the Settings, Study User window, in-game messages, and and so much more!
Shop
- Indication of the number of new items in each category on the left side of ITEMS for five days.
- Notification marker does non go away even after checking out the new item.
- The icon displayed in the ready detail slot has been improved so that it displays the same as the actual icon of the component.
- Item slot will change colors when in that location is less than a week left and then highlighted when there is less than 24 hours of time left before the auction ends.
QoL
Lucifer History Improvements
Based on our analysis, we found that the Survivor tab didn't create a lot of views. So, we've simplified the menu to improve player convenience.
- Improved Match Study
- Removed the Survivor Tab.
- The acquired Survival Mastery XP will be displayed in four dissimilar categories.
- Total XP
- Combat, survival, particular boodle, item use.
Ranked SMS Authentication System (PC But)
SMS authentication was required to play Ranked matches. Previously, only i account was eligible for verification with one telephone number. We will continue to block the numbers which were used past banned accounts for verification purposes. However, we accept enabled multiple account SMS authentication with one phone number.
Settings
We have changed the default settings to the following for the convenience of new players:
| Options | Default |
|---|---|
| Default Firing Mode for Handguns | Total Motorcar |
| Default Firing Mode for SMGs | Full Car |
| Default Firing Fashion for ARs | Full Auto |
| Auto Reload | Enable |
This update will but utilise to new players' accounts that never accessed PUBG: BATTLEGROUNDS before.
Entrance hall Theme
- The principal lobby has been updated to a new theme of an inside of a airplane in flight.
- A new background music has been applied.
- Players may change the background music in the Settings.
- This lobby theme will not be applied to other lobbies such as Ranked, etc.
WSUS
- Polymers are sold in the Scrap Broker.
- Progressive Weapon Peel level display is improved.
- Preview page received more lighting.
Xbox Cloud Gaming Service End
- Every bit introduced in the Free-to-Play declaration, PUBG: BATTLEGROUNDS is excluded from Xbox Game Laissez passer due to the F2P service transition. As Xbox Cloud Gaming is a service offered to Xbox Game Laissez passer Ultimate subscribers, PUBG: BATTLEGROUNDS is no longer supported through Xbox Cloud Gaming. Thank you for playing PUBG: BATTLEGROUNDS on Xbox Cloud Gaming.
Known Bug
Team Invite Bulletin
The Profile button from the squad invite bulletin is temporarily turned off to amend the feature. It will return in the futurity update, and nosotros will inform you through the patch notes at a after appointment.
Issues Fixes
Gameplay
- Fixed the effect of characters moving awkwardly after looking at their anxiety after using a boost or healing detail in a prone stance.
- PC Only: Fixed the result of players unable to use the Ctrl + V key in-game.
- Fixed the issue of characters moving awkwardly after looking at their feet after using a boost or healing item in a prone stance.
- PC But: Stock-still the issue of players unable to use the Ctrl + V primal in-game.
- PC Merely: Fixed the issue of Ranked Match Safe Zones of Phase 4 and Phase 8 being set in the h2o.
- PC Only: Fixed the issue of the Porter turning blackness when moving under a shadowy expanse.
- PC But: Stock-still the result of the Sandbox mode setting being turned to Off when a Partner account creates custom matches.
- Stock-still the issue of the character moving awkwardly afterwards switching to main weapon correct after using a throwable item.
- PC Just: Fixed the issue of crashes occurring when spectating players with animated nameplates equipped.
- Fixed the issue of guns' ammo reverting to its default number of loaded ammo when replacing an attached Extended Mag to an Ext.QuickDraw Mag.
- Stock-still the outcome of the Bluish Zone blitheness in Taego'southward Comeback Arena looking awkwardly disrupted when the Play Expanse gets restricted.
- Fixed the effect of the grapheme maintaining the stance of holding a gun fifty-fifty after dropping a weapon in a vehicle.
- Fixed the issue of players being able to loot items from the Underground Room while using vehicles.
- Fixed the issue of a player's ADS mode shaking severely later on using a throwable item and crouching and continuing repeatedly.
- PC Merely: Fixed the consequence of the gun barrel of PGC 2021 Contingent Chaos – Beryl M762 shaking awkwardly when used.
- Fixed the issue of C4s and BZ Grenades included in the intendance packages in Taego's Ranked Matches.
World
- Full general bugs such as collision issues, texture problems, performance bug, etc take been stock-still in Miramar.
Items & Skins
※ Clipping issue: Graphics that are shown outside the visible office of an image/object.
- Stock-still the clipping issue when a male person character equips the Mazarin1k's Hoodie with Utility Chugalug.
- Fixed the issue of the shoes' accessory vanishing when a female graphic symbol equips the Pom Pom Slips.
- Fixed the event of the texture of the "Babe Behave" Slumber Mask getting distorted when a character uses the APEACH'southward Heart Ceremony emote with the item equipped.
- Fixed the issue of the grapheme's easily turning transparent when equipping the Luna Piena Dress with the Jeremy Lin Jacket.
- Fixed the consequence of the armpit area of the character with the APEACH'S Nightie equipped getting stretched when using emotes that make the character's arms get up.
- Stock-still the outcome of the model representation data (level of detail) missing from Hairstyle 27.
Source: https://na.battlegrounds.pubg.com/patch-notes/update-15-2/
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